+1 DMG Per Revive

+1 DMG Per Revive Level Calculator

Drag the slider or type a level to see the Attack Damage bonus it grants. This is the only mechanic in +1 DMG Per Revive with a confirmed, sourced formula — every other stat on this site is either unpublished or user-input only.

Level to Attack Damage

1

Attack Damage Bonus

+1% Attack Damage

Source: gamestratwiki's +1 DMG Per Revive beginner guide — each level grants +1% Attack Damage. This is the only mechanic on this site with a confirmed, sourced formula (see RULES.md data policy). The formula is documented up to level 50, where Rebirth unlocks; no source discloses how Attack Damage scales after Rebirth, so this calculator does not project beyond level 50.

Methodology

Source: gamestratwiki's +1 DMG Per Revive beginner guide — each level grants +1% Attack Damage. This is the only mechanic on this site with a confirmed, sourced formula (see RULES.md data policy). The formula is documented up to level 50, where Rebirth unlocks; no source discloses how Attack Damage scales after Rebirth, so this calculator does not project beyond level 50.

Frequently Asked Questions

Is the +1% Attack Damage per level formula official?

It is not confirmed by the developer, Big Lemon Game Studio. It comes from gamestratwiki's beginner guide, the same source used for this site's Soul Ring and Reaper mechanics, and is the only leveling formula found during research.

Why does the calculator stop at level 50?

Level 50 is where Rebirth unlocks, per gamestratwiki. No source discloses whether or how Attack Damage scaling changes after Rebirth, so this tool does not project beyond level 50.

Estimate your revive-based damage floor with the revive planner, get a keep-or-reroll call on your next Soul Ring with the reroll helper, plan your stat points on the progression planner, or check the tier list before you commit to a build.